PDF Ebook Gurps Cyberpunk: High-Tech Low-Life Roleplaying, by Loyd Blankenship
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Gurps Cyberpunk: High-Tech Low-Life Roleplaying, by Loyd Blankenship
PDF Ebook Gurps Cyberpunk: High-Tech Low-Life Roleplaying, by Loyd Blankenship
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A Steve Jackson gaming system that allows you to create any character type you want. You will need the GURPS rulebook for this to be of any use to you. Like all Steve Jackson games it is as complex as you want it to be and always fun.
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Product details
Paperback: 128 pages
Publisher: Steve Jackson Games (June 1, 1995)
Language: English
ISBN-10: 1556341687
ISBN-13: 978-1556341687
Product Dimensions:
8.5 x 0.5 x 11.2 inches
Shipping Weight: 12.8 ounces
Average Customer Review:
4.8 out of 5 stars
6 customer reviews
Amazon Best Sellers Rank:
#1,416,344 in Books (See Top 100 in Books)
It's a useful book, pretty stripped down (as GURPS books seem to be), but there's definitely enough in there to get a good campaign going. (They recommend trying Cyber Punk as a one-off, since the mortality rate can be so high.) The weakness of cyberpunk in general is, being set in the near-future, the "gee-whiz" tech of yesterday becomes the everyday stuff of today. It would be nice to make this book a bit more truly "universal" - in other words, to build in more flexibility for evolving tech.Other than that, strongly recommended if you're looking to play in this genre.
This was a great find and just as promised!
This was one book out of three that I knew of back in the early 90's. Shadowrun, Cyberspace and this Cyberpunk.Why the government raided Steve Jackson Games and not FASA or ICE quite confuses me.
This one has it all... Cyberware, campaign notes, plot hooks and an entire culture between the covers. This book SINGLEY has everything needed for a GURPS Cyberpunk campaign and so much more. It is obvious that the writers and team have a great love for the Genre and it shows through in these pages.Great plot and campaign ideas...*Fantasy Cyberpunk (ala Shadow Run) *Fantasy Punk (with Golem-like body mods where magic replaces tech) *CyberSpace (bringing and edge to the tech in your space campaign) *Super-Punk (New cyber for your supers... OR Supers as a new subset of humanity in your Cyperpunk campaign) *Cyber-Horror (Call of Cthulhu meets Count Zero)All this.. and a Marvelous bibliography (and discography) that will prepare you for any campaign idea.
I have to say that this is one of the most complete game supplements I have had the pleasure to work with. It makes me wonder how much more complete it would have been with the material they did not get back from the Feds. Freedom of speech indeed. This contains everything you need to play in a dirty, gritty, backstabbing, government conpsiracy laden, mega-corp power game riddled, techno-hacking, assasin filled game....buy it...you won't regret it
Just what I wanted to start playing.
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